
Now that I’m in the industry I’m certainly curoius as to why cutscenes would be so poor compared to gameplay, but I also retain the feeling I did as a player and bilingual native speaker – that it’s just not acceptable, there have to be resources out there to make these things better. Well the dialog you pointed out, I certainly agree, felt jarring – it knocked me out of the moment that felt real enough before that moment. I haven’t played any of the multiplayer since I’ve only played at a friend’s house, but the single player campaign just felt really average to me, and none of it really stood out. Still, I thought it was overall a pretty decent game. And of course the fact that Max couldn’t legally be hired as private security since being brazilian and taking a specific private security course are both legal requirements for that job. They also made pretty much every civilian you see so hostile to Max that it sometimes felt like I was playing Resident Evil 4. There’s also a lot of inconsistencies, like a level where a kid guides you through a favela while wearing a Fluminense shirt, which is not exactly a popular soccer team in São Paulo. MP3 comes close to Diablo 3 in how bad it gets sometimes, and only because that game made every character sound like they’re from Rio, demons and monstrosities included. It’s a rare privilege when games get brazilian portuguese subtitles and voice acting, but I’ve yet to see one that doesn’t butcher it completely. I mean, they named a criminal faction the ‘Comando Sombra’, and that literally means ‘Shadow Command’, which sounds like a group of Bond villains. The script and voice work in portuguese sounds completely alien people say things nobody says here and in strange, disconnected ways, and it all sounds very artificial a lot of the time, making it hard to play this game with a straight face. I appreciate the effort Rockstar put into making the setting somewhat convincing, but they messed up some of the details pretty badly.
